Ye In Han
Learner
(3)
41
Portals

Skills

Animations 3 3d animation 2 3d modeling 2 Character animation 2 Rigging 2 Ui components 2 Unity engine 2 Video game development 2 Brand management 1 Marketing 1 Storyboarding 1 Target market 1

Latest feedback

Achievements

Recent projects

Self Justice Inc.
Self Justice Inc.
Toronto, Ontario, Canada

Animated Video Creation

We want to explore new ways of sharing our products and services through social media. We would like to collaborate with students to create an animated video that explains our services. This video will be displayed on our website and shared by email. This will involve several different steps for the students, including: Familiarizing themselves with our company’s target market, brand guidelines, and products and services. Developing a storyboard and animating scenes for the video. Selecting suitable background music. Bonus steps in the process would also include: Combining visual and auditory elements to create a finalized video. Recommending ideas for future marketing videos.

Matches 4
Category Media + 2
Closed
Jitterware
Jitterware
Canada

3D Character and Cutscene Design for Video Game

The main goal for the project is to design and create 3D characters, assets, and animated cutscenes for a video game developed by Jitterware, a game development studio located in Ottawa, Canada. The game is stylized with unique features and intense gameplay, and the company is looking for high-quality, visually appealing designs to enhance the overall gaming experience. This will involve several different steps for the students, including: - Understanding the visual style and aesthetic of the video game. - Designing and creating 3D characters and assets that align with the game's theme and gameplay. - Developing animated cutscenes that effectively convey the game's narrative and enhance the player's immersion. - Collaborating with the game development team to ensure seamless integration of the designed elements into the game environment. - Iterating on designs based on feedback and testing to achieve the desired visual impact and functionality within the game.

Matches 1
Category Visual arts
Closed
Picnic Game Labs
Picnic Game Labs
Toronto, Ontario, Canada

Art Development for Puzzle Game

Develop polished 2D art assets, including characters, environment props, and UI elements, maintaining consistency with the game’s aesthetic. Create fluid character animations for movements, interactions, and cutscenes, while animating background elements to enhance immersion. Ensure seamless integration of all assets into Unity, aligning with gameplay and narrative.

Matches 2
Category UI design + 3
Closed
InPower
InPower
North Vancouver, British Columbia, Canada

InPower UI/UX Design for Social Wellness

InPower seeks to enhance its social-wellness ecosystem by developing a user-friendly and emotionally intelligent platform experience. The project focuses on creating UI/UX designs that align with InPower’s mission of fostering safe communities, verified expertise, and AI-guided personal growth. Students will map user journeys for key features such as onboarding, community groups, expert marketplace, and Meeka AI guidance. The aim is to design intuitive layouts that promote trust, emotional safety, and meaningful interactions. By creating prototypes, students will demonstrate how users can navigate resources like courses, expert sessions, and group activities. The project emphasizes balancing accessibility, functionality, and emotional impact to deliver a seamless, welcoming, and transformative design system.

Matches 1
Category UI design + 3
Open

Work experience

Art Development for puzzle game (PICNIC)
Riipen Level Up
Ottawa, Ontario, Canada
February 2025 - July 2025

-Illustrated detailed 2D background assets that matched the game’s visual direction and overall aesthetic.

-Collaborated with the art team to maintain consistency in style, color, and composition across environments.

-Prepared artwork for integration into Unity, ensuring clarity and adaptability for in-game use.

3D Character and Cutscene Design (Jitterware)
Riipen Level Up
Ottawa, Ontario, Canada
July 2024 - September 2024

-3D Modeling: Designed and modeled lowpoly 3D objects designed for
scifi games using industry-standard software Autodesk Maya

-UV/Texture Mapping: Created detailed textures, including UV
mapping, shaders, and materials to enhance visual quality in Substance
Painter

-Client Communication: Conducted character design revisions based on
feedback, maintaining flexibility in adapting to creative direction
changes.

Animated Video Creation (Self Justice)
Riipen ICT Ignite
Calgary, Alberta, Canada
January 2024 - April 2024

- Video Creation: Designed and produced dynamic animated videos for
infographics, converting data and key insights into visually compelling
stories that improve audience engagement and comprehension

- Animation software: Utilized software programs After Effects and
Adobe Adobe Illustrator to create visually captivating, data-driven
content for social media, presentations, and websites

Education

Bachelor of Technology (B.Tech), Interactive Multimedia And Design
Carleton University
September 2024 - April 2029
Associate of Arts (A.A.), Animation
Algonquin College
September 2020 - April 2023